godot/servers/visual/rasterizer_rd/shaders
Juan Linietsky 263bebe023 Untested support for compute shaders 2020-02-11 12:02:34 +01:00
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SCsub Untested support for compute shaders 2020-02-11 12:02:34 +01:00
blur.glsl Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
blur_inc.glsl Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
canvas.glsl Environment sky more or less working. 2020-02-11 12:01:05 +01:00
canvas_occlusion.glsl Custom material support seems complete. 2020-02-11 11:53:29 +01:00
canvas_uniforms_inc.glsl Custom material support seems complete. 2020-02-11 11:53:29 +01:00
copy.glsl Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
cubemap_roughness.glsl Environment sky more or less working. 2020-02-11 12:01:05 +01:00
giprobe_lighting.glsl Untested support for compute shaders 2020-02-11 12:02:34 +01:00
scene_forward.glsl Skeletons are now working. 2020-02-11 12:02:17 +01:00
scene_forward_inc.glsl Skeletons are now working. 2020-02-11 12:02:17 +01:00
sky.glsl Environment sky more or less working. 2020-02-11 12:01:05 +01:00
tonemap.glsl Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00