..
bind
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
helper
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
io
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
math
Use YXZ convention for Euler angles.
2017-08-09 09:05:37 -04:00
os
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
allocators.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
class_db.cpp
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
class_db.h
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
color.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
color.h
-Added GLTF scene support (still missing animations and .glb extension)
2017-08-02 15:43:49 -03:00
command_queue_mt.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
command_queue_mt.h
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
compressed_translation.cpp
Split thirdparty smaz.c out of compressed_translation.cpp
2017-04-28 21:19:24 +02:00
compressed_translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
core_string_names.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
core_string_names.h
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
dictionary.cpp
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
dictionary.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dvector.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dvector.h
Merge pull request #8943 from RandomShaper/fix-error-handling
2017-07-05 10:55:11 +02:00
engine.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
engine.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
error_list.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
error_macros.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
error_macros.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
event_queue.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
event_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
func_ref.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
func_ref.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
global_constants.cpp
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 16:26:07 +03:00
global_constants.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
hash_map.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
hashfuncs.h
Correct Variant::hash_compare()
2017-04-14 11:31:18 +02:00
image.cpp
Add object type hint for docs
2017-07-19 02:03:34 +07:00
image.h
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
input_map.cpp
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 16:26:07 +03:00
input_map.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
int_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
list.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
make_binders.py
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
map.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
message_queue.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
message_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
method_bind.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
method_bind.h
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
method_ptrcall.h
Use specific size for numeric types in ptrcall
2017-07-20 11:50:18 +07:00
node_path.cpp
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
node_path.h
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
object.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
object.h
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
packed_data_container.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
packed_data_container.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pair.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_remap.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_remap.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pool_allocator.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pool_allocator.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
print_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
print_string.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
project_settings.cpp
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 16:26:07 +03:00
project_settings.h
Fix mutating project.godot
2017-07-26 16:13:38 +02:00
ref_ptr.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ref_ptr.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
reference.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
reference.h
Fix passing Refs via ptrcall
2017-07-28 22:51:17 +07:00
register_core_types.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
register_core_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
resource.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
resource.h
Reworked translation system
2017-06-28 17:01:35 -03:00
rid.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rid.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ring_buffer.h
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
safe_refcount.cpp
Improve/add atomics
2017-07-25 01:49:22 +02:00
safe_refcount.h
Improve/add atomics
2017-07-25 01:49:22 +02:00
script_debugger_local.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_local.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_remote.cpp
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
script_debugger_remote.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_language.cpp
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
script_language.h
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
SCsub
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
self_list.h
-Fix for multiple reflection probes causing issues.
2017-07-15 18:42:06 -03:00
set.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
simple_type.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sort.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
string_db.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
string_db.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
translation.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
translation.h
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
typedefs.h
Move VERSION_MKSTRING logic to version.h
2017-04-20 12:14:34 +02:00
ucaps.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
undo_redo.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
undo_redo.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ustring.cpp
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
ustring.h
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
2017-05-12 13:02:25 +01:00
variant_call.cpp
Add GZIP compression support
2017-07-13 14:41:10 -03:00
variant_construct_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
variant_op.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
variant_parser.cpp
Update GDScript completion names for Pool*Arrays
2017-07-25 12:14:40 +03:00
variant_parser.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
variant.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
variant.h
few bugs fixed thanks to explicit bool constructor and clang.
2017-08-05 21:43:10 -03:00
vector.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
version.h
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
vmap.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
vset.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00