godot/scene/main
Juan Linietsky a71ea0abc6 Make dure to only call drop_data if can_drop_data returned true, closes #4616
(cherry picked from commit 0e07f49a03)
2016-06-25 01:41:59 +02:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
canvas_layer.cpp Rotation APIs: Better exposure for degrees methods 2016-05-12 08:55:14 +02:00
canvas_layer.h Rotation APIs: Better exposure for degrees methods 2016-05-12 08:55:14 +02:00
instance_placeholder.cpp -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
instance_placeholder.h -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
misc.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
misc.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
node.cpp Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838 2016-06-25 01:41:56 +02:00
node.h Keep editable instances data when replacing tree root node 2016-04-27 08:48:34 +02:00
resource_preloader.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_main_loop.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
scene_main_loop.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
scene_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
timer.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
timer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
viewport.cpp Make dure to only call drop_data if can_drop_data returned true, closes #4616 2016-06-25 01:41:59 +02:00
viewport.h remove trailing whitespace 2016-04-02 22:03:48 +02:00