..
dummy
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Fix SSR orientation issues when using orthogonal camera
2024-07-12 21:56:31 +03:00
storage
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
renderer_canvas_cull.cpp
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
renderer_canvas_cull.h
Add antialias support for CanvasItem draw primitives
2024-05-13 19:03:31 +08:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.h
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Fix mesh instance not updated when changing blend shape values
2024-05-23 12:36:31 +08:00
renderer_scene_cull.h
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_scene_render.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_viewport.cpp
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
2024-06-11 12:46:56 -07:00
renderer_viewport.h
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver.h
Add optional driver workaround to RenderingDevice for Adreno 6XX.
2024-05-13 10:20:31 -03:00
rendering_device_binds.cpp
Remove useless instantiation in RDShaderFile::parse_versions_from_text
2024-06-27 08:57:06 +02:00
rendering_device_binds.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
Make shader binary alignment handling simpler and more robust
2024-03-06 11:48:23 +01:00
rendering_device_commons.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_device_driver.h
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
2024-05-31 14:15:49 +02:00
rendering_device_graph.cpp
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_device_graph.h
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_device.compat.inc
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.cpp
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
2024-07-07 12:38:19 +02:00
rendering_device.h
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
2024-05-31 14:15:49 +02:00
rendering_light_culler.cpp
Tighter light culling - fix directional lights colinear case
2024-05-10 09:13:05 +01:00
rendering_light_culler.h
Tight shadow culling - increase epsilon to prevent flickering
2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
rendering_server_default.cpp
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
rendering_server_default.h
Add antialias support for CanvasItem draw primitives
2024-05-13 19:03:31 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Fix completion of functions with struct param/return type in shaders
2024-05-28 12:13:25 +03:00
shader_compiler.h
Change shader compiler default setting to avoid doctool error
2024-02-29 11:01:56 +08:00
shader_language.cpp
Improve code for setup of global_func_set
in ShaderLanguage
2024-07-02 18:16:04 +03:00
shader_language.h
Improve code for setup of global_func_set
in ShaderLanguage
2024-07-02 18:16:04 +03:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Prevent changing some built-ins in spatial shaders
2024-06-17 19:18:14 +03:00
shader_types.h
shader_warnings.cpp
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
shader_warnings.h
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00