godot/scene/2d
Anilforextra 9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
..
SCsub
animated_sprite.cpp Fixed awkwardly named AnimatedSprite Setters. 2021-12-10 17:57:39 +01:00
animated_sprite.h Fixed awkwardly named AnimatedSprite Setters. 2021-12-10 17:57:39 +01:00
area_2d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
area_2d.h Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
audio_stream_player_2d.cpp Add Listener2D 2021-10-05 13:29:59 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix condition on 'jump to limits' logic 2021-11-29 16:14:04 +01:00
camera_2d.h
canvas_item.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
canvas_item.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:47:51 +01:00
canvas_modulate.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
canvas_modulate.h
collision_object_2d.cpp Merge pull request #54154 from bjauny/fix_areanotification 2021-10-27 20:38:55 +02:00
collision_object_2d.h Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
collision_polygon_2d.cpp Fix unexpected crashes in `notification` 2021-10-25 11:16:59 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Fix unexpected crashes in `notification` 2021-10-25 11:16:59 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
cpu_particles_2d.h Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
joints_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joints_2d.h
light_2d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
light_2d.h
light_occluder_2d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
light_occluder_2d.h
line_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
line_2d.h
line_builder.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
line_builder.h
listener_2d.cpp Add Listener2D 2021-10-05 13:29:59 +02:00
listener_2d.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
mesh_instance_2d.cpp Fix MeshInstance2D rect 2021-10-23 11:54:55 +02:00
mesh_instance_2d.h Fix MeshInstance2D rect 2021-10-23 11:54:55 +02:00
multimesh_instance_2d.cpp Update CanvasItem when MultiMesh instance transform changes 2021-11-21 12:27:22 -08:00
multimesh_instance_2d.h
navigation_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation_2d.h
navigation_polygon.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
navigation_polygon.h
node_2d.cpp Add property value pinning 2021-11-08 17:42:27 +01:00
node_2d.h Add property value pinning 2021-11-08 17:42:27 +01:00
parallax_background.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
parallax_background.h
parallax_layer.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
parallax_layer.h
particles_2d.cpp GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
particles_2d.h GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
path_2d.cpp Faster editor line drawing - Path2D and draw_line 2021-10-29 12:40:24 +01:00
path_2d.h Faster editor line drawing - Path2D and draw_line 2021-10-29 12:40:24 +01:00
physics_body_2d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics_body_2d.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
polygon_2d.cpp Fix errors with invalid bone node path in Polygon2D 2021-11-03 17:31:10 +01:00
polygon_2d.h
position_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
position_2d.h
ray_cast_2d.cpp Fix unexpected crashes in `notification` 2021-10-25 11:16:59 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform_2d.h
skeleton_2d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
skeleton_2d.h
sprite.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
sprite.h
tile_map.cpp Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
tile_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
touch_screen_button.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
touch_screen_button.h
visibility_notifier_2d.cpp Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled 2021-09-24 19:03:10 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h