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SCsub
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animated_sprite.cpp
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Fixed awkwardly named AnimatedSprite Setters.
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2021-12-10 17:57:39 +01:00 |
animated_sprite.h
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Fixed awkwardly named AnimatedSprite Setters.
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2021-12-10 17:57:39 +01:00 |
area_2d.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
area_2d.h
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Return RID instead of Object id in area-body_shape_entered-exited signals.
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2021-05-19 10:51:59 +01:00 |
audio_stream_player_2d.cpp
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Add Listener2D
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2021-10-05 13:29:59 +02:00 |
audio_stream_player_2d.h
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…
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back_buffer_copy.cpp
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…
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back_buffer_copy.h
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…
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camera_2d.cpp
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Fix condition on 'jump to limits' logic
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2021-11-29 16:14:04 +01:00 |
camera_2d.h
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…
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canvas_item.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
canvas_item.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:47:51 +01:00 |
canvas_modulate.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
canvas_modulate.h
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…
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collision_object_2d.cpp
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Merge pull request #54154 from bjauny/fix_areanotification
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2021-10-27 20:38:55 +02:00 |
collision_object_2d.h
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Move collision layer and mask into CollisionObject.
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2021-05-08 11:40:57 +01:00 |
collision_polygon_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-25 11:16:59 +02:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-25 11:16:59 +02:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Random initial color for all Particle Nodes
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2021-12-10 16:35:25 +01:00 |
cpu_particles_2d.h
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Random initial color for all Particle Nodes
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2021-12-10 16:35:25 +01:00 |
joints_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
joints_2d.h
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light_2d.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
light_2d.h
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…
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light_occluder_2d.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
light_occluder_2d.h
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…
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line_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
line_2d.h
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…
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line_builder.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 13:23:38 +02:00 |
line_builder.h
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…
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listener_2d.cpp
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Add Listener2D
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2021-10-05 13:29:59 +02:00 |
listener_2d.h
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Remove unimplemented methods
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2021-11-18 12:47:36 +00:00 |
mesh_instance_2d.cpp
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Fix MeshInstance2D rect
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2021-10-23 11:54:55 +02:00 |
mesh_instance_2d.h
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Fix MeshInstance2D rect
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2021-10-23 11:54:55 +02:00 |
multimesh_instance_2d.cpp
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Update CanvasItem when MultiMesh instance transform changes
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2021-11-21 12:27:22 -08:00 |
multimesh_instance_2d.h
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navigation_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
navigation_2d.h
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…
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navigation_polygon.cpp
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Remove duplicate ERR_PRINTS macro
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2021-06-16 11:56:25 +01:00 |
navigation_polygon.h
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…
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node_2d.cpp
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Add property value pinning
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2021-11-08 17:42:27 +01:00 |
node_2d.h
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Add property value pinning
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2021-11-08 17:42:27 +01:00 |
parallax_background.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
parallax_background.h
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…
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parallax_layer.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
parallax_layer.h
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…
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particles_2d.cpp
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GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
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2021-12-10 11:22:44 +01:00 |
particles_2d.h
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GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
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2021-12-10 11:22:44 +01:00 |
path_2d.cpp
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Faster editor line drawing - Path2D and draw_line
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2021-10-29 12:40:24 +01:00 |
path_2d.h
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Faster editor line drawing - Path2D and draw_line
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2021-10-29 12:40:24 +01:00 |
physics_body_2d.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
physics_body_2d.h
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Remove unimplemented methods
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2021-11-18 12:47:36 +00:00 |
polygon_2d.cpp
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Fix errors with invalid bone node path in Polygon2D
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2021-11-03 17:31:10 +01:00 |
polygon_2d.h
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…
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position_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
position_2d.h
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…
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ray_cast_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-25 11:16:59 +02:00 |
ray_cast_2d.h
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…
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remote_transform_2d.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
remote_transform_2d.h
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…
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skeleton_2d.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
skeleton_2d.h
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…
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sprite.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
sprite.h
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…
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tile_map.cpp
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Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
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2021-12-10 02:31:30 +08:00 |
tile_map.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
touch_screen_button.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
touch_screen_button.h
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…
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visibility_notifier_2d.cpp
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Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled
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2021-09-24 19:03:10 +02:00 |
visibility_notifier_2d.h
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y_sort.cpp
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…
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y_sort.h
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