godot/drivers/gles3
Omar El Sheikh 6b0b5d2093
Fix Blend Shapes when Octahedral Compression is Used
Blend shapes did not take into account octahedral compressed vertex
attribute layouts and this resulted in incorrect lighting on the
resulting blended mesh

Now make the blend_shapes shader octahedral compression aware!

(cherry picked from commit 50ed674ec2)
2022-01-06 00:58:29 +01:00
..
shaders Fix Blend Shapes when Octahedral Compression is Used 2022-01-06 00:58:29 +01:00
SCsub
rasterizer_canvas_base_gles3.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp [3.4] Cutdown version of RID fixes to sync with 3.5 RID handles 2021-12-06 16:43:27 +00:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Fix incorrect RID cleanup in Rasterizers 2021-12-07 09:14:40 +01:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Fix Blend Shapes when Octahedral Compression is Used 2022-01-06 00:58:29 +01:00
rasterizer_scene_gles3.h
rasterizer_storage_gles3.cpp Fix Blend Shapes when Octahedral Compression is Used 2022-01-06 00:58:29 +01:00
rasterizer_storage_gles3.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-29 16:42:26 +01:00
shader_compiler_gles3.cpp
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h