godot/servers
Juan Linietsky 34dd772054 Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
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arvr Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
physics Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
visual Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
arvr_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
arvr_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_server.cpp Fix possible crash on AudioDriver::input_buffer_write 2019-03-02 19:41:45 -03:00
audio_server.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server.cpp Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_2d_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
physics_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
physics_server.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
register_server_types.cpp -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
server_wrap_mt_common.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visual_server.cpp -Properly handle missing ETC support on export 2019-02-26 18:45:06 -03:00
visual_server.h Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00