godot/platform
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
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android -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
bb10 Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
flash Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
haiku Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
iphone Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Add support for Opus audio format 2015-10-02 14:25:38 -03:00
nacl Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
osx 0theora compilation fixes 2015-11-25 00:28:03 -03:00
server Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting. 2015-11-02 16:36:41 +00:00
windows Replace hardcoded references to Okam Studio by Godot Engine 2015-11-27 18:54:09 +01:00
winrt Added missing \n in script error output. 2015-11-19 15:35:18 +01:00
x11 Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together 2015-11-29 20:56:27 +01:00