godot/platform/osx
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
export Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
crash_handler_osx.mm Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
detect.py Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers. 2022-04-01 13:15:35 +03:00
dir_access_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dir_access_osx.mm [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
display_server_osx.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
display_server_osx.mm Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gl_manager_osx_legacy.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gl_manager_osx_legacy.mm Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
godot_application_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_application.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_content_view.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_content_view.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_main_osx.mm Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers. 2022-04-01 13:15:35 +03:00
godot_menu_item.h [macOS] Add missing global menu features. 2022-03-22 12:38:14 +02:00
godot_window_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window_delegate.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
godot_window.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
joypad_osx.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
joypad_osx.h [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
key_mapping_osx.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
key_mapping_osx.mm [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
os_osx.h Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
os_osx.mm Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
osx_terminal_logger.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
osx_terminal_logger.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_osx.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
tts_osx.mm Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
vulkan_context_osx.h [macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK. 2022-05-10 21:11:34 +03:00
vulkan_context_osx.mm [macOS] Enable Objective-C ARC 2022-02-01 15:58:30 +02:00