Godot Engine – Multi-platform 2D and 3D game engine
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Kirill Diduk 5bcc3d476c Fix parsing inner class declaration when "pass" keyword is on the same line
Implement a special case for allowing "pass" keyword in one-liner class
declaration, to be consistent with Python style.

```
class TestClass: pass
```

This commit fixes #56703
2022-06-21 10:04:26 +02:00
.github CI: Update Emscripten to 3.1.10 2022-05-16 16:38:50 +02:00
core Ensure AudioFrame variables l and r are always initialised 2022-06-20 14:58:57 +02:00
doc Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
drivers Fix change to singed shader conditional flags 2022-06-20 17:02:40 +02:00
editor Tweak editor icons for navigation nodes and SkeletonIK 2022-06-20 22:29:09 +08:00
main Add a property hint for the iOS touch delay project setting 2022-06-16 10:20:52 +02:00
misc Stop CI when Godot crash 2022-06-16 10:11:54 +02:00
modules Fix parsing inner class declaration when "pass" keyword is on the same line 2022-06-21 10:04:26 +02:00
platform refactoring: simplify compiler version check 2022-06-17 10:08:49 +02:00
scene Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
servers Physics Interpolation - fix continuous updating in unmoving objects 2022-06-19 11:26:13 +01:00
thirdparty Fix FreeType crashing in GCC + LTO builds. 2022-06-08 13:48:24 +03:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
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CHANGELOG.md Fix typos with codespell 2022-02-11 09:50:59 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
DONORS.md Update AUTHORS and DONORS list 2022-06-16 20:47:40 +02:00
gles_builders.py Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
methods.py Core: Move generated VERSION_HASH to a .cpp file 2022-02-10 13:06:56 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md README updates and improvements, link license page 2021-11-15 17:22:46 +01:00
SConstruct SCons: Don't enable any -Werror=return-type outside werror=yes 2022-05-05 13:39:41 +02:00
version.py Update editor docs link to 3.5 branch 2022-06-20 13:41:45 +08:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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