..
collada
Updated function argument names
2017-08-12 15:12:49 -04:00
doc
DocData: Fix extraneous space in XML tag without enum hint
2017-08-25 20:25:23 +02:00
fileserver
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
icons
Fixed build for Visual Studio
2017-08-21 23:52:55 -04:00
import
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
io_plugins
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
plugins
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
translations
Fix i18n bug in GridMap string
2017-08-25 20:55:33 +02:00
SCsub
Fix Zlib license not extracted
2017-07-18 08:02:56 +07:00
animation_editor.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
animation_editor.h
Updated function argument names
2017-08-12 15:12:49 -04:00
array_property_edit.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
array_property_edit.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
asset_library_editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
asset_library_editor_plugin.h
Merge pull request #10307 from Rubonnek/update-argument-names
2017-08-16 17:17:56 +02:00
call_dialog.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
call_dialog.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
code_editor.cpp
-Code completion for enumerations
2017-08-24 00:06:56 -03:00
code_editor.h
-Code completion for enumerations
2017-08-24 00:06:56 -03:00
connections_dialog.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
connections_dialog.h
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
create_dialog.cpp
Merge pull request #8968 from noshyaar/pr-bug2
2017-05-28 09:29:51 +02:00
create_dialog.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
dependency_editor.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
dependency_editor.h
Updated function argument names
2017-08-12 15:12:49 -04:00
doc_code_font.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
doc_font.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
doc_title_font.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_about.cpp
Label: update min size when regenerate wordcache
2017-07-25 17:06:16 +07:00
editor_about.h
Move About dialog to editor_about.cpp
2017-07-23 00:14:44 +07:00
editor_asset_installer.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
editor_asset_installer.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_audio_buses.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
editor_audio_buses.h
Fixes to buses editor
2017-08-10 18:07:24 -05:00
editor_autoload_settings.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
editor_autoload_settings.h
Updated function argument names
2017-08-12 15:12:49 -04:00
editor_data.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
editor_data.h
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
editor_dir_dialog.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
editor_dir_dialog.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_export.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
editor_export.h
Merge pull request #10307 from Rubonnek/update-argument-names
2017-08-16 17:17:56 +02:00
editor_file_dialog.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
editor_file_dialog.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
editor_file_system.cpp
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
editor_file_system.h
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
editor_fonts.cpp
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
editor_fonts.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_help.cpp
Changed MethodBind API to request information from methods. It's much claner now.
2017-08-23 19:11:11 -03:00
editor_help.h
Changed MethodBind API to request information from methods. It's much claner now.
2017-08-23 19:11:11 -03:00
editor_initialize_ssl.cpp
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
editor_initialize_ssl.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_log.cpp
Merge pull request #10164 from djrm/pr_theme_fixes
2017-08-10 10:46:05 +02:00
editor_log.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_name_dialog.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
editor_name_dialog.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
editor_node.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
editor_node.h
Merge pull request #10254 from marcelofg55/master
2017-08-22 00:56:31 +02:00
editor_path.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
editor_path.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
editor_plugin.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
editor_plugin_settings.cpp
Several ui improvements (mostly margins)
2017-08-08 11:44:37 -05:00
editor_plugin_settings.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_profiler.cpp
Several ui improvements (mostly margins)
2017-08-08 11:44:37 -05:00
editor_profiler.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
editor_reimport_dialog.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_reimport_dialog.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_resource_preview.cpp
Fix bug where not all previews are shown, closes #9895
2017-08-24 23:40:53 -03:00
editor_resource_preview.h
Updated function argument names
2017-08-12 15:12:49 -04:00
editor_run.cpp
Fixes for new two-dash long command line arguments
2017-08-21 08:09:22 +02:00
editor_run.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_run_native.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
editor_run_native.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_run_script.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
editor_run_script.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_scale.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_scale.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_settings.cpp
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
editor_settings.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
editor_sub_scene.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_sub_scene.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
editor_themes.cpp
Merge pull request #10551 from djrm/pr_editor_fixes
2017-08-23 00:05:27 +02:00
editor_themes.h
Added pure vector theme, with dark icons variation
2017-08-20 13:53:09 -05:00
export_template_manager.cpp
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
export_template_manager.h
Add a few missing copyright headers
2017-04-28 20:16:30 +02:00
file_type_cache.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
file_type_cache.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
filesystem_dock.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
filesystem_dock.h
Updated function argument names
2017-08-12 15:12:49 -04:00
groups_editor.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
groups_editor.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
import_dock.cpp
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
import_dock.h
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
inspector_dock.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
inspector_dock.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multi_node_edit.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multi_node_edit.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
node_dock.cpp
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
node_dock.h
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
output_strings.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
output_strings.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pane_drag.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
pane_drag.h
Multiple 3D viewports are not operational.
2017-06-11 11:29:51 -03:00
progress_dialog.cpp
Fix progress dialog's bars overflowing.
2017-08-17 10:59:21 +02:00
progress_dialog.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
project_export.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
project_export.h
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
project_manager.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
project_manager.h
ProjectManager: Show error dialog if unable to run project.
2017-08-07 23:47:43 +02:00
project_settings_editor.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
project_settings_editor.h
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
property_editor.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
property_editor.h
Updated function argument names
2017-08-12 15:12:49 -04:00
property_selector.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
property_selector.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
pvrtc_compress.cpp
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
pvrtc_compress.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
quick_open.cpp
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
quick_open.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
register_exporters.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
reparent_dialog.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
reparent_dialog.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
resources_dock.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
resources_dock.h
Updated function argument names
2017-08-12 15:12:49 -04:00
run_settings_dialog.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
run_settings_dialog.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
scene_tree_dock.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
scene_tree_dock.h
Updated function argument names
2017-08-12 15:12:49 -04:00
scene_tree_editor.cpp
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
scene_tree_editor.h
Updated function argument names
2017-08-12 15:12:49 -04:00
script_create_dialog.cpp
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
script_create_dialog.h
Updated function argument names
2017-08-12 15:12:49 -04:00
script_editor_debugger.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
script_editor_debugger.h
Ability to set script debugger reason text context.
2017-08-22 14:18:41 -05:00
settings_config_dialog.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
settings_config_dialog.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
spatial_editor_gizmos.cpp
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
spatial_editor_gizmos.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00