godot/servers/audio
Hugo Locurcio 35d788cff5
Remove warning when playing random no-repeat sound with only 1 sound in pool
This makes setting up sounds for random pitch/volume faster, as you
don't have to change the mode from Random (Avoid Repeats) to Random
anymore if you only care about randomizing pitch/volume but want
to prevent a warning message from appearing on every playback.
2022-12-09 23:06:51 +01:00
..
effects AudioEffectDistorion docs & inspector edits 2022-11-22 17:38:13 -08:00
audio_driver_dummy.cpp Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
audio_driver_dummy.h Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
audio_effect.cpp Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
audio_effect.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Remove warning when playing random no-repeat sound with only 1 sound in pool 2022-12-09 23:06:51 +01:00
audio_stream.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00