godot/scene/main
Rémi Verschelde 8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
..
canvas_item.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
canvas_item.h Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2022-12-17 22:47:54 +02:00
canvas_layer.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
canvas_layer.h Include the following-viewport-transform into CanvasLayer transforms 2022-12-18 22:44:34 +01:00
http_request.cpp [Net] Fix HTTPRequest gzip with high compression ratio. 2022-11-20 22:41:14 +01:00
http_request.h [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
instance_placeholder.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
missing_node.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
multiplayer_api.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp [MP] Remove connection state signals from MultiplayerPeer. 2022-11-02 15:17:23 +01:00
multiplayer_peer.h Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
node.cpp Merge pull request #68874 from TokageItLab/fix-unique-path-keying 2022-11-28 14:49:34 +01:00
node.h Merge pull request #68874 from TokageItLab/fix-unique-path-keying 2022-11-28 14:49:34 +01:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting 2022-12-17 20:56:19 +01:00
scene_tree.h Revert "SceneTree Fix storing removed nodes to be skipped by the group calls" 2022-11-27 13:42:24 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
shader_globals_override.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
timer.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
timer.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
viewport.cpp Add safety-checks before some servers free() 2022-12-29 16:23:38 -05:00
viewport.h Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
window.cpp Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
window.h Copy local theme overrides from Control to Window 2022-12-07 20:50:51 +03:00