godot/core/math
Silc Renew c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
a_star.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star_grid_2d.cpp Implement `AStarGrid2D` class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
a_star_grid_2d.h Implement `AStarGrid2D` class with jump-point pathfinding 2022-08-30 17:29:23 +03:00
aabb.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
aabb.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
audio_frame.h Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
basis.cpp Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
basis.h Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
bvh.h Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_abb.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_debug.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_misc.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_pair.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_structs.inc Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
bvh_tree.h Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
color.cpp Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
color.h Color: Fix resetting alpha when setting H/S/V separately 2022-07-26 15:43:49 +02:00
color_names.inc Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
convex_hull.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
convex_hull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
delaunay_2d.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
delaunay_3d.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
disjoint_set.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dynamic_bvh.h Fix DynamicBVH crash after #59867 2022-04-05 02:17:34 +02:00
expression.cpp Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
expression.h Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
face3.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
face3.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
geometry_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
geometry_2d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
geometry_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
geometry_3d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
math_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_fieldwise.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
math_fieldwise.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.h Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
plane.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
plane.h Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
projection.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
projection.h Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
quaternion.cpp Merge pull request #64678 from TokageItLab/implement-ease-baker 2022-08-23 09:19:21 +02:00
quaternion.h Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
quick_hull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
quick_hull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
random_number_generator.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
rect2.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
rect2.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
rect2i.cpp Core: Move Rect2i to its own `rect2i.h` header 2022-02-04 14:17:30 +01:00
rect2i.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
static_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
transform_2d.cpp Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_2d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
transform_3d.cpp Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
transform_3d.h Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
triangle_mesh.cpp Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangle_mesh.h Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangulate.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
triangulate.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2.cpp Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector2.h Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
vector2i.cpp Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00
vector3.cpp Octahedral Normal/Tangent Compression 2022-08-13 08:09:32 -07:00
vector3.h Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
vector3i.cpp Core: Use forward declares for Vector3/Vector3i 2022-02-19 16:47:24 +01:00
vector3i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00
vector4.cpp Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
vector4.h Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
vector4i.cpp Fix `Vector4::min_axis_index` for equal components 2022-08-01 04:50:17 +02:00
vector4i.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00