godot/drivers/gles3/storage
BlueCube3310 4addddd8df
Compatibility: Fix alignment of compressed textures when retrieving
(cherry picked from commit 0182294b37)
2024-09-17 08:57:45 +02:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Enable MSAA support for all non-web platforms 2024-09-17 08:57:44 +02:00
config.h Fixed crash on PowerVR GE8320 GPUs 2024-09-16 16:32:56 +02:00
light_storage.cpp Fixed OpenGL shadow textures not honoring texture type when reusing textures 2024-09-17 08:57:44 +02:00
light_storage.h Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
material_storage.cpp Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
material_storage.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
mesh_storage.cpp Fix shadow mesh recursion. 2024-09-17 08:57:43 +02:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.cpp Fix Adreno 3xx compatibility for devices with newer driver versions 2024-06-11 23:23:51 +02:00
particles_storage.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
render_scene_buffers_gles3.cpp Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
render_scene_buffers_gles3.h Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
texture_storage.cpp Compatibility: Fix alignment of compressed textures when retrieving 2024-09-17 08:57:45 +02:00
texture_storage.h Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings 2024-07-09 16:12:22 +02:00
utilities.cpp Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
utilities.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00