godot/servers/rendering/renderer_rd/shaders
jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:

* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
	- Added padding between atlas elements, avoids bleeding.
	- Remove old SDF generation code.
	- Fix baked attenuation for Omni/Spot lights.
	- Fix baking of material properties onto UV2 (wireframe was
	  wrongly used before).
	- Disable statically baked lights for objects that have a
	  lightmap texture to avoid applying the same light twice.
	- Fix lightmap pairing in RendererSceneCull.
	- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
	- Port autoexposure fix for OIDN from 3.x.
	- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
..
bokeh_dof.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_occlusion.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_sdf.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
canvas_uniforms_inc.glsl RenderingServer reorganization 2020-12-04 18:39:46 -03:00
canvas.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_render.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cluster_store.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy_to_fb.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
copy.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cube_to_dp.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_downsampler.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_roughness.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
decal_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
gi.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_sdf.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe_write.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
giprobe.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
light_data_inc.glsl Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
luminance_reduce.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
particles_copy.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
particles.glsl Implement Particle Trails 2021-04-30 17:38:02 -03:00
resolve.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
roughness_limiter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
scene_forward_aa_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_clustered_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_clustered.glsl Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
scene_forward_gi_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_lights_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_mobile_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_mobile.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
screen_space_reflection_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection_scale.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
screen_space_reflection.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
SCsub Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
sdfgi_debug_probes.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_debug.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_direct_light.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_integrate.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sdfgi_preprocess.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
skeleton.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sky.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sort.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_blur.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_downsample.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_importance_map.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao_interleave.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ssao.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
subsurface_scattering.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
tonemap.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
volumetric_fog.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00