godot/servers
Juan Linietsky 6b2a27bbe5 shadow atlas allocation (work in progress) 2016-10-31 08:47:46 -03:00
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audio Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
physics Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
physics_2d Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_sound Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_sound_2d Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual shadow atlas allocation (work in progress) 2016-10-31 08:47:46 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Fix some warnings 2016-07-25 16:46:26 +02:00
physics_2d_server.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp -the new shader language seems to work 2016-10-07 11:31:18 -03:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
server_wrap_mt_common.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
visual_server.h -Many many fixes 2016-10-29 20:48:09 -03:00