godot/scene/main
Rémi Verschelde ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
canvas_item.cpp Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
canvas_item.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
canvas_layer.cpp Fix Viewport root order after Node2D raise 2022-11-02 21:45:00 +01:00
canvas_layer.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp [Net] Fix HTTPRequest gzip with high compression ratio. 2022-11-20 22:41:14 +01:00
http_request.h [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
instance_placeholder.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
missing_node.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_api.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp [MP] Remove connection state signals from MultiplayerPeer. 2022-11-02 15:17:23 +01:00
multiplayer_peer.h [MP] Add MultiplayerPeer disconnect_peer, close. 2022-10-28 21:18:01 +02:00
node.cpp Merge pull request #68874 from TokageItLab/fix-unique-path-keying 2022-11-28 14:49:34 +01:00
node.h Merge pull request #68874 from TokageItLab/fix-unique-path-keying 2022-11-28 14:49:34 +01:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats 2022-11-28 08:38:08 +01:00
scene_tree.h Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls" 2022-11-27 13:42:24 +01:00
shader_globals_override.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
shader_globals_override.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
timer.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
timer.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
viewport.cpp Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order 2022-11-28 08:21:10 +01:00
viewport.h Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order 2022-11-28 08:21:10 +01:00
window.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
window.h Prevent `Popup`s it the edited scene tree from closing on focus loss. Hide irrelevant `Popup` flags from the editor inspector. 2022-10-11 08:55:00 +03:00