godot/servers/rendering/renderer_rd
Hugo Locurcio a0795b4347
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.

- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +02:00
forward_clustered Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
forward_mobile Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
shaders Make Decal's `modulate` property affect emission color as well 2022-07-30 21:41:48 +02:00
storage_rd fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
renderer_canvas_render_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render_rd.cpp Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_scene_render_rd.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00