godot/platform/macos
bruvzg 6daf4c6593
[.NET Export] Improve .NET export process.
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
..
export [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
crash_handler_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
crash_handler_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
dir_access_macos.h Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
dir_access_macos.mm Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
display_server_macos.h [macOS] Process menu callback after event processing step to avoid event queue corruption. 2022-09-24 23:57:24 +03:00
display_server_macos.mm [macOS] Fix ⌘ + . + other modifier triggering twice. 2022-10-03 20:44:50 +03:00
gl_manager_macos_legacy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_manager_macos_legacy.mm Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
godot_application_delegate.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_application_delegate.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_application.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_application.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_button_view.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_button_view.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_content_view.h [macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
godot_content_view.mm [macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
godot_main_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_menu_delegate.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_delegate.mm [macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main. 2022-09-02 13:56:27 +03:00
godot_menu_item.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_item.mm [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_window_delegate.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window_delegate.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
joypad_macos.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
joypad_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
key_mapping_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
key_mapping_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
logo.png Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
macos_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
macos_terminal_logger.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
os_macos.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_macos.mm Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
platform_macos_builders.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
tts_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
tts_macos.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
vulkan_context_macos.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vulkan_context_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation