godot/platform/osx
bruvzg 71eeecfaf0
[macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer.
(cherry picked from commit 28d7b585c9)
2021-11-15 22:22:06 +01:00
..
export Remove unused variables 2021-10-18 18:51:05 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_osx.mm Improve crash handler message display 2021-09-14 13:41:26 +02:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
dir_access_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
joypad_osx.h Fix Xbox controllers in Bluetooth mode on macOS 2021-08-16 17:06:31 +02:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [macOS] Always execute editor instances using NSWorkspace to ensure app window is registered and activated correctly. 2021-11-01 11:33:30 +02:00
os_osx.mm [macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. 2021-11-15 22:22:06 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00