godot/platform
bruvzg 71eeecfaf0
[macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer.
(cherry picked from commit 28d7b585c9)
2021-11-15 22:22:06 +01:00
..
android Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml file 2021-11-03 21:49:22 -07:00
iphone clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
javascript clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
osx [macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. 2021-11-15 22:22:06 +01:00
server [3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
uwp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
windows clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
x11 Merge pull request #54313 from nekomatata/x11-fix-input-delay-3.x 2021-11-02 08:53:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00