godot/modules/gdscript
Juan Linietsky 7211e041df Optimizations for GDScript VM
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.

I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
..
doc_classes Add a note for inst_to_dict to prevent using it on built-in instances 2022-12-19 19:12:00 +03:00
editor Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Fix use of comma instead of semicolon 2022-12-17 20:17:04 -05:00
tests Merge pull request #62688 from cdemirer/assignments-and-types 2022-12-30 16:38:35 -03:00
config.py [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
gdscript_analyzer.cpp Merge pull request #62688 from cdemirer/assignments-and-types 2022-12-30 16:38:35 -03:00
gdscript_analyzer.h GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
gdscript_byte_codegen.cpp Optimizations for GDScript VM 2023-01-02 23:44:19 +01:00
gdscript_byte_codegen.h Optimizations for GDScript VM 2023-01-02 23:44:19 +01:00
gdscript_cache.cpp GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
gdscript_cache.h GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
gdscript_codegen.h Fix use of comma instead of semicolon 2022-12-17 20:17:04 -05:00
gdscript_compiler.cpp Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
gdscript_compiler.h Add GDScript member initializer implicit type conversion 2022-12-11 16:55:02 -05:00
gdscript_disassembler.cpp Optimizations for GDScript VM 2023-01-02 23:44:19 +01:00
gdscript_editor.cpp Remove unused code paragraph from gdscript_editor.cpp/complete_code 2022-12-22 11:10:11 +03:00
gdscript_function.cpp Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_function.h Optimizations for GDScript VM 2023-01-02 23:44:19 +01:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
gdscript_parser.h Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_utility_functions.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gdscript_vm.cpp Optimizations for GDScript VM 2023-01-02 23:44:19 +01:00
gdscript_warning.cpp GDScript: Don't warn about RETURN_VALUE_DISCARDED by default 2022-11-22 15:01:24 +01:00
gdscript_warning.h Add STATIC_CALLED_ON_INSTANCE warning to highlight 2022-10-14 10:43:42 -07:00
gdscript.cpp Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
gdscript.h Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00