godot/servers
Hugo Locurcio 2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
..
audio Cleanup AudioEffectRecord thread_active variable 2022-06-17 08:54:46 +01:00
camera Remove unused GDNative code 2022-03-09 13:59:03 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
extensions Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_2d Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_3d Add a 3D suffix to relevant physics profiler categories 2022-05-28 00:54:53 +02:00
rendering Merge pull request #62106 from BastiaanOlij/eye_offset 2022-06-18 10:40:57 +02:00
text [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
xr Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
audio_server.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_server.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
camera_server.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_server.h Style: Remove inconsistently used `@author` docstrings 2022-01-04 20:42:50 +01:00
display_server.cpp Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
display_server.h Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
display_server_headless.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
navigation_server_2d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_2d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
physics_server_2d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_server_2d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_server_3d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
register_server_types.cpp Change Server initialization order 2022-06-01 16:48:28 +02:00
register_server_types.h Change Server initialization order 2022-06-01 16:48:28 +02:00
rendering_server.cpp Automatically update the editor viewport when 3D scaling options are changed 2022-06-19 01:05:17 +02:00
rendering_server.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
server_wrap_mt_common.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_server.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_server.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
xr_server.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
xr_server.h Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00