godot/scene
Rémi Verschelde a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement
2022-04-27 09:33:40 +02:00
..
2d Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
3d Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
animation fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #60438 from Paulb23/text-edit-tests 2022-04-25 23:39:30 +02:00
main Merge pull request #58383 from bruvzg/no_inv_window_placement 2022-04-27 09:33:40 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap 2022-04-26 22:39:55 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00