godot/servers/rendering/dummy/storage
Yuri Rubinsky 11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
2022-10-28 23:17:23 +03:00
..
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.h Fix incorrect setup of boolean uniform instances 2022-10-09 08:50:18 +03:00
mesh_storage.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
mesh_storage.h Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot 2022-09-07 21:31:16 +08:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
texture_storage.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
utilities.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
utilities.h Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00