Godot Engine – Multi-platform 2D and 3D game engine
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Hein-Pieter van Braam 7577252b1b Use the appropriate Variant hash and compare functions for Dictionaries
Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.

   var d = {}
   d[Vector2(NAN, NAN)] = 0
   d[Vector2(NAN, NAN)] = 0
   print(d.size())

will now output '1' and not '2'

This fixes #16031
2018-01-27 15:11:39 +01:00
core Use the appropriate Variant hash and compare functions for Dictionaries 2018-01-27 15:11:39 +01:00
doc doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
drivers Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
editor i18n: Sync translations with Weblate 2018-01-25 23:29:19 +01:00
main Print FPS setting now only prints the game FPS 2018-01-23 23:40:24 +00:00
misc Dist: Update manpage and macOS version string 2018-01-25 23:21:31 +01:00
modules Mono: Don't defer call to dispose queue objects when finalizing domain 2018-01-26 01:10:25 +01:00
platform Fix macOS build after #16092 2018-01-26 22:39:08 +02:00
scene Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
servers Fix VisualServer.free conflicting with Object.free 2018-01-25 00:23:31 +01:00
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SConstruct Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
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version.py Bump version to 3.0-rc3 2018-01-22 09:20:56 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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