godot/scene/2d
Maxime Lapointe f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
..
SCsub
animated_sprite.cpp Fix rendering centered odd-size texture in AnimatedSprite/AnimatedSprite3D 2021-10-03 14:15:21 +02:00
animated_sprite.h
area_2d.cpp Improve area/body_shape_entered/exited signals parameter names and doc 2021-10-15 11:28:17 -04:00
area_2d.h
audio_stream_player_2d.cpp Add Listener2D 2021-10-05 13:29:59 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix crash when deleting Camera2D and Viewport assigned to it 2021-10-06 13:41:21 +08:00
camera_2d.h
canvas_item.cpp Add half frame to floor() 2021-09-29 20:03:07 +02:00
canvas_item.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:47:51 +01:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Fix color properties of particle nodes/material 2021-07-15 10:25:35 +02:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Remove unused swap template. 2021-08-12 16:46:02 +02:00
line_builder.h
listener_2d.cpp Add Listener2D 2021-10-05 13:29:59 +02:00
listener_2d.h Add Listener2D 2021-10-05 13:29:59 +02:00
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_polygon.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
navigation_polygon.h
node_2d.cpp Added minimum scale for node 2D 2021-07-12 12:15:33 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Improve area/body_shape_entered/exited signals parameter names and doc 2021-10-15 11:28:17 -04:00
physics_body_2d.h Backport new methods for KinematicBody and KinematicCollision 2021-08-26 12:16:40 +08:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
tile_map.cpp TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
tile_map.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled 2021-09-24 19:03:10 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h