godot/scene
Rémi Verschelde ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
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2d Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
3d Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting 2022-11-16 09:27:34 +01:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger [MP] Move engine and editor profilers to a plugin. 2022-11-14 15:09:00 +01:00
gui Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree 2022-11-14 23:25:22 +01:00
main Fix crash of queue_free() when main loop is not SceneTree 2022-11-15 08:25:25 +08:00
resources Merge pull request #67948 from DeeJayLSP/split_webp 2022-11-15 16:25:40 +01:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h
register_scene_types.cpp Add a node compatibility handler for ProximityGroup 2022-11-16 02:31:50 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h