..
effects
Properly remap roughness when reading from radiance map
2022-12-02 15:39:20 -08:00
environment
Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
2022-12-06 06:47:50 -05:00
forward_clustered
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
forward_mobile
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
shaders
Add maximum roughness cutoff to SSR to improve performance
2022-12-10 17:35:18 +01:00
storage_rd
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
2022-12-06 12:26:03 +01:00
cluster_builder_rd.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
cluster_builder_rd.h
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
effects_rd.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
effects_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h
Fix parameters for hash_murmur3_one_32
2022-11-22 19:46:54 +01:00
pipeline_cache_rd.cpp
SCons: Re-enable treating #warning
as error with werror
2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp
Detect and report if 2D particles use the screen SDF
2022-12-07 10:03:08 -08:00
renderer_canvas_render_rd.h
Detect and report if 2D particles use the screen SDF
2022-12-07 10:03:08 -08:00
renderer_compositor_rd.cpp
SCons: Re-enable treating #warning
as error with werror
2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp
Check if VRS is supported on creating VRS object
2022-12-07 13:00:13 +01:00
renderer_scene_render_rd.h
Moving SSEffects settings into class
2022-10-04 11:03:36 +11:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_rd.cpp
Polish rendering driver refactor further
2022-10-06 21:08:54 +02:00
shader_rd.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp
Fix typos with codespell
2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h
Add a Framebuffer cache
2022-08-05 13:37:29 +02:00