..
effects
Add maximum roughness cutoff to SSR to improve performance
2022-12-10 17:35:18 +01:00
environment
Fix volumetric fog not rendering at densities lower than or equal to 0.001
2022-10-13 00:45:49 +02:00
forward_clustered
Merge pull request #69522 from clayjohn/IBL-black-metal
2022-12-03 12:46:30 +01:00
forward_mobile
Merge pull request #69522 from clayjohn/IBL-black-metal
2022-12-03 12:46:30 +01:00
blit.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
canvas.glsl
Fix drawing of 2D skeletons in the RD renderer.
2022-11-18 23:36:40 -08:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
2022-11-11 21:05:20 +01:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
luminance_reduce_raster_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
particles.glsl
Improved consistency between vector field texture and world space
2022-10-27 15:43:24 +02:00
roughness_limiter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl
Allow black metallic materials to reflect IBL
2022-12-02 19:54:59 -08:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Merge pull request #68830 from Ayush-singla27/issuebranch
2022-11-20 11:35:52 +01:00
sort.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00