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blur_raster_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
blur_raster.glsl
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-10 12:47:26 -08:00
bokeh_dof_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl
Fix DoF artifacting at high blur amounts
2022-09-05 21:38:40 +03:00
bokeh_dof.glsl
Fix DoF artifacting at high blur amounts
2022-09-05 21:38:40 +03:00
copy_to_fb.glsl
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
copy.glsl
Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-10 12:47:26 -08:00
cube_to_dp.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_filter.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl
Properly remap roughness when reading from radiance map
2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
fsr_upscale.glsl
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
resolve.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
screen_space_reflection_filter.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
screen_space_reflection.glsl
Add maximum roughness cutoff to SSR to improve performance
2022-12-10 17:35:18 +01:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
specular_merge.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_blur.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_interleave.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil_blur.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil_importance_map.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil_interleave.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssil.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
subsurface_scattering.glsl
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
taa_resolve.glsl
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-26 20:12:06 +01:00
tonemap.glsl
Merge pull request #66466 from clayjohn/FXAA-fix
2022-09-27 09:58:22 +02:00
vrs.glsl
Fix VRS issues
2022-11-17 00:32:42 +11:00