godot/scene/3d
Juan Linietsky d093cc8bf8 Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
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SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area.cpp rename monitoring functions 2017-01-13 20:03:51 -03:00
area.h rename monitoring functions 2017-01-13 20:03:51 -03:00
baked_light_instance.cpp Type renames: 2017-01-11 00:52:51 -03:00
baked_light_instance.h Type renames: 2017-01-11 00:52:51 -03:00
body_shape.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
body_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
bone_attachment.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
bone_attachment.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
camera.cpp Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming 2017-01-13 20:00:43 -03:00
camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
character_camera.cpp Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 2017-01-03 17:41:04 -06:00
character_camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
collision_object.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
collision_object.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
collision_polygon.cpp Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon.h Type renames: 2017-01-11 00:52:51 -03:00
gi_probe.cpp Type renames: 2017-01-11 00:52:51 -03:00
gi_probe.h Type renames: 2017-01-11 00:52:51 -03:00
immediate_geometry.cpp Type renames: 2017-01-11 00:52:51 -03:00
immediate_geometry.h Type renames: 2017-01-11 00:52:51 -03:00
interpolated_camera.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
interpolated_camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
light.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
light.h Type renames: 2017-01-11 00:52:51 -03:00
listener.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
listener.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
mesh_instance.cpp Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
mesh_instance.h Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
multimesh_instance.cpp Type renames: 2017-01-11 00:52:51 -03:00
multimesh_instance.h Type renames: 2017-01-11 00:52:51 -03:00
navigation.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
navigation.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
navigation_mesh.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
navigation_mesh.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
particles.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
particles.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path.cpp Type renames: 2017-01-11 00:52:51 -03:00
path.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
physics_body.cpp Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
physics_body.h Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
physics_joint.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
physics_joint.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
portal.cpp Type renames: 2017-01-11 00:52:51 -03:00
portal.h Type renames: 2017-01-11 00:52:51 -03:00
position_3d.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
position_3d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
proximity_group.cpp Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
proximity_group.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
quad.cpp Type renames: 2017-01-11 00:52:51 -03:00
quad.h Type renames: 2017-01-11 00:52:51 -03:00
ray_cast.cpp It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
ray_cast.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reflection_probe.cpp Type renames: 2017-01-11 00:52:51 -03:00
reflection_probe.h Type renames: 2017-01-11 00:52:51 -03:00
remote_transform.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
remote_transform.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
room_instance.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
room_instance.h Type renames: 2017-01-11 00:52:51 -03:00
scenario_fx.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
scenario_fx.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
skeleton.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
skeleton.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial.cpp Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
spatial.h New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
spatial_indexer.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_indexer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_player.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
spatial_player.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_sample_player.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
spatial_sample_player.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_stream_player.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
spatial_stream_player.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
sprite_3d.cpp Type renames: 2017-01-11 00:52:51 -03:00
sprite_3d.h Type renames: 2017-01-11 00:52:51 -03:00
test_cube.cpp Type renames: 2017-01-11 00:52:51 -03:00
test_cube.h Type renames: 2017-01-11 00:52:51 -03:00
vehicle_body.cpp Type renames: 2017-01-11 00:52:51 -03:00
vehicle_body.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
visibility_notifier.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
visibility_notifier.h Type renames: 2017-01-11 00:52:51 -03:00
visual_instance.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
visual_instance.h Type renames: 2017-01-11 00:52:51 -03:00