godot/scene
bruvzg eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:20:28 +03:00
..
2d Merge pull request #94039 from rburing/fix_physics_tickcounter 2024-07-07 21:58:55 +02:00
3d Fix physics tick counter 2024-07-07 19:04:05 +02:00
animation fix the sorting of blend_times in animation player 2024-07-03 10:01:32 -04:00
audio Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
main Fixed Timestep Interpolation: Fix behaviour on pause 2024-07-07 16:48:17 +02:00
resources [Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00