godot/servers
bruvzg 7c4fbc31a6 [TextServer] Use `round` instead of `floor` for hex code box size calculation to better match font size. 2021-10-18 11:02:49 +03:00
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audio Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform 2021-10-05 10:50:56 +02:00
physics_3d Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
rendering Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Fix access to render target texture for XR interfaces 2021-09-28 19:46:50 +10:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
audio_server.cpp Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback 2021-10-10 18:52:29 -03:00
audio_server.h Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
display_server_headless.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_2d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_server_3d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_3d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
register_server_types.cpp Script interface improvements for test body motion 2021-10-04 10:49:10 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
rendering_server.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp [TextServer] Use `round` instead of `floor` for hex code box size calculation to better match font size. 2021-10-18 11:02:49 +03:00
text_server.h Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr_server.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00