godot/scene
Markus Sauermann e8af3e7e8d Fix crash from impossible Object::cast_to
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.

This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
..
2d Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime 2022-11-07 13:37:40 +01:00
3d Merge pull request #68346 from Calinou/particles-rename-trail-length-property 2022-11-07 15:05:55 +01:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
gui Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
main Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
resources Fix crash from impossible Object::cast_to 2022-11-08 22:34:01 +01:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00