godot/scene/resources
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
..
default_theme Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
SCsub
animation.cpp
animation.h
audio_stream_resampled.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
audio_stream_resampled.h
audio_stream_sample.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_stream_sample.h
bit_mask.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
bit_mask.h
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp
color_ramp.h
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
curve.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
curve.h Add object type hint for docs 2017-07-19 02:03:34 +07:00
dynamic_font.cpp Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
dynamic_font.h
dynamic_font_stb.cpp
dynamic_font_stb.h
environment.cpp Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
environment.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
font.cpp Good bye chunky fonts, closes #9441 2017-07-25 09:29:27 -03:00
font.h
gibberish_stream.cpp
gibberish_stream.h
material.cpp -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
material.h -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
mesh.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh_data_tool.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
packed_scene.cpp keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
primitive_meshes.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
scene_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shader_graph.cpp
shader_graph.h
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp
shape_line_2d.h
sky_box.cpp Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
sky_box.h Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync 2017-08-01 00:15:37 +02:00
style_box.h Added separators using StyleBoxLine, some theme style fixes, added variant icon 2017-07-18 01:09:19 -05:00
surface_tool.cpp -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
surface_tool.h -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
texture.cpp Texture: Fix wrong method bind instance type 2017-08-07 12:01:13 +02:00
texture.h Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
theme.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
theme.h
tile_set.cpp Readd shape_offset as an editor-only and backcompat property 2017-07-01 20:58:35 +03:00
tile_set.h Readd tilemap's shape_transform and bugfixes 2017-07-01 20:56:51 +03:00
video_stream.cpp
video_stream.h
world.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
world.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
world_2d.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
world_2d.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00