godot/scene
Pedro J. Estébanez 807a84f7c9 Reset slider mouse state on hiding/removing
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.

Fixes #12130.
2017-10-16 20:59:25 +02:00
..
2d Fix AnimatedSprite frame property slider in editor 2017-10-11 17:49:39 +09:00
3d Remove junk output 2017-10-13 12:40:19 +07:00
animation Fix animation not stopping after seeking to the end 2017-10-14 22:21:20 +02:00
audio Fixed bug with clearing the stream in AudioPlayerStream 2017-09-27 10:30:08 -03:00
gui Reset slider mouse state on hiding/removing 2017-10-16 20:59:25 +02:00
main Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
resources [DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
register_scene_types.cpp Merge pull request #11954 from neikeq/d 2017-10-11 13:54:34 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00