godot/servers/visual
Juan Linietsky 640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
rasterizer.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
shader_language.cpp Fix crash in shader parsing 2017-10-16 21:55:42 +02:00
shader_language.h Style: Apply clang-format to @reduz's changes 2017-09-13 09:13:34 +02:00
shader_types.cpp Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
shader_types.h removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp Disable antialiasing for CanvasItem triangle arrays 2017-08-28 23:37:42 +02:00
visual_server_canvas.h Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
visual_server_global.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_global.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_light_baker.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_light_baker.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
visual_server_raster.cpp Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
visual_server_raster.h Implement per-instance custom bounding box 2017-11-20 20:54:26 +01:00
visual_server_scene.cpp Implement per-instance custom bounding box 2017-11-20 20:54:26 +01:00
visual_server_scene.h Implement per-instance custom bounding box 2017-11-20 20:54:26 +01:00
visual_server_viewport.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
visual_server_viewport.h Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp Restore rendering on a separate thread 2017-11-18 18:35:25 +00:00
visual_server_wrap_mt.h Merge pull request #11895 from m4nu3lf/rendering/separate_thread 2017-11-21 14:31:14 -03:00