godot/scene
Hein-Pieter van Braam 364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
..
2d Fix double point in Navigation2D 2017-08-16 13:47:37 +02:00
3d Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-13 20:26:13 +02:00
animation Revert "Fix autoplay animation starts from last editor state #8976" 2017-07-27 07:42:47 +02:00
audio Fix priority in sample players 2017-05-15 20:24:38 +02:00
gui 'tab_changed' signal after using 'set_current_tab' 2017-08-13 18:03:02 +02:00
io Implement 32 bit IEEE float WAVE format 2017-07-30 14:39:51 -03:00
main [2.1] Add expand stretch/ascpect - no more black bars 2017-08-09 12:30:06 +03:00
resources Correct hash behavior for floating point numbers 2017-08-20 23:44:28 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-05-26 23:39:47 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00