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8320e12ac1
godot
/
servers
/
rendering
/
dummy
History
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
..
environment
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
storage
Fix crash when executing
VisualShaderNodeParticleMeshEmitter.set_mesh
with headless Godot
2022-09-07 21:31:16 +08:00
rasterizer_canvas_dummy.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_dummy.h
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_scene_dummy.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00