godot/scene
Yuri Sizov 511b4f822a
Make sure `Window`'s title is respected before we compute the size
Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.

(cherry picked from commit d9677be0ca)
2023-12-07 10:27:08 +01:00
..
2d Keep scene tiles even if the TileMap is invisible 2023-12-07 10:27:06 +01:00
3d Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
animation Fix Tween loop initial value 2023-12-07 10:27:05 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui [RTL] Fix CharFX character offset calculation. 2023-12-07 10:27:05 +01:00
main Make sure `Window`'s title is respected before we compute the size 2023-12-07 10:27:08 +01:00
resources Remove exp hint of a few properties 2023-12-07 10:27:07 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00