godot/servers/rendering
Johan Aires Rastén 8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
..
dummy Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
renderer_rd Add SPECULAR_AMOUNT spatial light shader built-in 2023-05-04 09:15:12 +02:00
storage Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
renderer_canvas_cull.cpp CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_cull.h CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_render.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render.h Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
renderer_compositor.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_compositor.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_cull.cpp Fix instance uniforms breaking when setting a new mesh. 2023-03-04 11:49:18 +01:00
renderer_scene_cull.h Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
renderer_scene_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_viewport.cpp Use the original canvas to calculate light positioning 2023-02-21 11:57:16 +02:00
renderer_viewport.h Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2023-01-30 12:25:49 -08:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_device.cpp Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
rendering_device.h Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_default.cpp Fix wait for thread not started 2023-04-27 20:28:22 +02:00
rendering_server_default.h Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Fix to some operators in shaders are not compiled properly 2023-03-26 20:50:02 +03:00
shader_compiler.h Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_language.cpp Fix completion of source_color hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
shader_language.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
shader_preprocessor.cpp Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
shader_preprocessor.h Fix Shader Preprocessor line numbering when disabled 2023-04-26 16:48:23 +03:00
shader_types.cpp Add SPECULAR_AMOUNT spatial light shader built-in 2023-05-04 09:15:12 +02:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00