godot/drivers/gles3
Praytic 281642831c
Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.

(cherry picked from commit fc955fa89f)
2024-09-17 08:57:44 +02:00
..
effects [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-09-17 08:57:41 +02:00
storage Enable MSAA support for all non-web platforms 2024-09-17 08:57:44 +02:00
rasterizer_canvas_gles3.cpp Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-17 08:57:43 +02:00
rasterizer_canvas_gles3.h Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 2024-09-17 08:57:43 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-09-16 16:30:06 +02:00
rasterizer_gles3.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-17 08:57:43 +02:00
rasterizer_scene_gles3.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-09-16 16:32:56 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00