godot/platform/windows
Rémi Verschelde 8886a6a45c
Merge pull request #44757 from andrew-softdev/my-bug-fix
Incorrect format specifiers used to display some type data in the Visual Studio debugger
2020-12-28 20:44:15 +01:00
..
export Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
context_gl_windows.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
context_gl_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
display_server_windows.cpp Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
display_server_windows.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Incorrect format specifiers used to display some String/StringName data 2020-12-28 18:46:32 +00:00
joypad_windows.cpp Added driving joystick type to windows joystick handling 2020-12-04 23:31:19 +11:00
joypad_windows.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
key_mapping_windows.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
os_windows.h Add missing override keywords in os_windows.h 2020-12-18 09:38:09 +00:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
vulkan_context_win.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
vulkan_context_win.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00