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default_theme
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Improve VisualScript UX
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2018-07-24 13:59:28 -07:00 |
SCsub
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…
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animation.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animation.h
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Entirely new (and much improved) animation editor.
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2018-06-07 12:52:00 -03:00 |
audio_stream_sample.cpp
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AudioStreamSample can now be saved to a WAV file
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2018-07-26 14:14:39 +02:00 |
audio_stream_sample.h
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Audio Recording module
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2018-07-26 14:14:29 +02:00 |
bit_mask.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
bit_mask.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
bounds.cpp
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…
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bounds.h
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…
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box_shape.cpp
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…
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box_shape.h
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…
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canvas.cpp
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…
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canvas.h
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…
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capsule_shape.cpp
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…
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capsule_shape.h
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…
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capsule_shape_2d.cpp
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…
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capsule_shape_2d.h
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…
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circle_shape_2d.cpp
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…
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circle_shape_2d.h
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…
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color_ramp.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
color_ramp.h
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
concave_polygon_shape.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
concave_polygon_shape.h
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
concave_polygon_shape_2d.cpp
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…
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concave_polygon_shape_2d.h
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…
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convex_polygon_shape.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
convex_polygon_shape.h
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…
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convex_polygon_shape_2d.cpp
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…
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convex_polygon_shape_2d.h
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…
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curve.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
curve.h
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Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
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2018-07-06 20:21:42 -03:00 |
cylinder_shape.cpp
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added cylinder shape support
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2018-07-01 11:16:54 +02:00 |
cylinder_shape.h
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added cylinder shape support
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2018-07-01 11:16:54 +02:00 |
dynamic_font.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
dynamic_font.h
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Always emit dynamic font change in update_oversampling
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2018-05-08 19:01:15 +07:00 |
dynamic_font_stb.cpp
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Perfect FreeType-based outlines for DynamicFonts
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2018-05-08 13:45:24 +07:00 |
dynamic_font_stb.h
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Perfect FreeType-based outlines for DynamicFonts
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2018-05-08 13:45:24 +07:00 |
environment.cpp
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
environment.h
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Added ability for SSAO to affect AO textures too
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2018-07-02 16:50:52 -03:00 |
font.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
font.h
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Perfect FreeType-based outlines for DynamicFonts
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2018-05-08 13:45:24 +07:00 |
material.cpp
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Added keep scale flag to billboard materials
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2018-07-26 09:34:12 +02:00 |
material.h
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Added keep scale flag to billboard materials
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2018-07-26 09:34:12 +02:00 |
mesh.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
mesh.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
mesh_data_tool.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
mesh_data_tool.h
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…
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mesh_library.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
mesh_library.h
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…
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multimesh.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
multimesh.h
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…
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packed_scene.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
packed_scene.h
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…
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physics_material.cpp
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Implemented physics material
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2018-05-11 03:23:09 +02:00 |
physics_material.h
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Implemented physics material
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2018-05-11 03:23:09 +02:00 |
plane_shape.cpp
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…
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plane_shape.h
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…
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polygon_path_finder.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
polygon_path_finder.h
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…
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primitive_meshes.cpp
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Merge pull request #19487 from JFonS/better_3d_select
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2018-06-13 18:49:35 +02:00 |
primitive_meshes.h
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Added a simpler way to flip faces, closes #17373 and closes #17369
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2018-05-07 18:55:05 -03:00 |
ray_shape.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
ray_shape.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
rectangle_shape_2d.cpp
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…
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rectangle_shape_2d.h
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…
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room.cpp
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…
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room.h
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…
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scene_format_text.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
scene_format_text.h
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Ability to import .escn files, which is just a .tscn but with forced import.
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2018-01-30 11:04:22 -03:00 |
segment_shape_2d.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
segment_shape_2d.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
shader.cpp
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
shader.h
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
shader_graph.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
shader_graph.h
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…
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shape.cpp
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…
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shape.h
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…
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shape_2d.cpp
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…
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shape_2d.h
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Fixes collisions shape selection
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2018-02-22 20:48:25 +01:00 |
shape_line_2d.cpp
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…
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shape_line_2d.h
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…
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sky_box.cpp
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…
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sky_box.h
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…
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space_2d.cpp
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…
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space_2d.h
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…
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sphere_shape.cpp
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…
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sphere_shape.h
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…
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style_box.cpp
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
style_box.h
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
surface_tool.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
surface_tool.h
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Added flip switch to generate_normals
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2018-02-19 22:40:34 +03:00 |
text_file.cpp
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Allow opening and editing of any utf_8 file in script editor
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2018-07-22 11:55:56 +01:00 |
text_file.h
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Allow opening and editing of any utf_8 file in script editor
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2018-07-22 11:55:56 +01:00 |
texture.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
texture.h
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Finally figured out how to implement AnimatedTexture properly.
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2018-07-16 11:43:49 -03:00 |
theme.cpp
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…
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theme.h
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-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
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2018-07-02 15:08:35 -03:00 |
tile_set.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
tile_set.h
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Restore support for minimal 3x3 autotile sets
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2018-05-17 09:49:14 -04:00 |
video_stream.cpp
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…
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video_stream.h
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…
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visual_shader.cpp
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doc: Sync classref with current source
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2018-07-26 11:56:21 +02:00 |
visual_shader.h
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
visual_shader_nodes.cpp
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Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
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2018-07-17 18:31:22 -03:00 |
visual_shader_nodes.h
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Several name fixes for visual shader
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2018-07-15 17:28:06 +03:00 |
world.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
world.h
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…
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world_2d.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
world_2d.h
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