godot/servers
Juan Linietsky d6e30256ad ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-05 18:43:47 -03:00
..
audio remove trailing whitespace 2016-04-02 22:03:48 +02:00
physics remove trailing whitespace 2016-04-02 22:03:48 +02:00
physics_2d Fixed #4163 (intersect_shape crashes on results limit) 2016-04-27 08:44:31 +02:00
spatial_sound remove trailing whitespace 2016-04-02 22:03:48 +02:00
spatial_sound_2d Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual ability to shrink all images x2 on load 2016-05-05 18:43:47 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_2d_server.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
physics_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_server.h remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_server_types.cpp Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
register_server_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_2d_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_sound_server.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_server.cpp ability to shrink all images x2 on load 2016-05-05 18:43:47 -03:00
visual_server.h ability to shrink all images x2 on load 2016-05-05 18:43:47 -03:00