godot/drivers
Rémi Verschelde ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
..
alsa Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
convex_decomp Fix files header 2017-09-01 21:07:55 +07:00
coreaudio Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
gl_context Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gles3 Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
png Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
pulseaudio Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
rtaudio Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
unix Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
wasapi Improved WASAPI driver logic when devices are connected or disconnected 2017-10-31 13:07:35 -03:00
windows Fixed issue #12019, which prevented the creation of new folders on Windows platform 2017-10-13 00:34:05 +02:00
xaudio2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
SCsub Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
register_driver_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_driver_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00