godot/editor/export
RedworkDE 2e167ca943 Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
..
SCsub Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
editor_export.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform.cpp Restore script class cache if removed 2023-01-31 11:28:21 +01:00
editor_export_platform.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export_platform_pc.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform_pc.h Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
editor_export_plugin.cpp Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
editor_export_plugin.h Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
editor_export_preset.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_preset.h Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00
project_export.h Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00