godot/scene/main
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
..
SCsub
canvas_item.cpp Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
canvas_item.h Restore antialiasing for `draw_line` 2022-04-12 13:03:56 +03:00
canvas_layer.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
canvas_layer.h
http_request.cpp Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
http_request.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
missing_node.h Implement missing Node & Resource placeholders 2022-05-03 17:08:09 +02:00
node.cpp Cleanup metadata usage 2022-05-06 00:27:10 +02:00
node.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
resource_preloader.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
resource_preloader.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
scene_tree.cpp Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
scene_tree.h [Net] Allow branch-specific MultiplayerAPIs. 2022-04-26 17:22:54 +02:00
shader_globals_override.cpp Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
shader_globals_override.h
timer.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
timer.h
viewport.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
viewport.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
window.cpp Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. 2022-04-20 11:10:33 +03:00
window.h Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00